I'm a writer + narrative designer with a passion for concise but memorable dialogue. The best conversations in games tend to teach us about a character’s relationship to themself, NPCs, the game world, and even the player. 

I’ve worked on several small games, from surrealist parser fiction to high-fantasy point-and-click adventures. And as a journalist at Game Informer, I reported on games of all shapes and sizes, from indie darlings like Norco to AAA blockbusters like Elden Ring.

What’s more, I leveraged my game-writing and editorial experiences to help support Bungie’s narrative team on Destiny 2. I’m open to work, so if you’re in need of a writer with a flair for the dramatic, please reach out!

Jay Guisao